﻿using System;
using UnityEngine;

namespace NodeEditor.Editor.Tests
{
	public class ConsoleLogHandler : ILogHandler
	{
		public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
		{
			var formatted = string.Format(format, args);
			Console.WriteLine("{0}:{1} - {2}", logType, context, formatted);
		}

		public void LogException(Exception exception, UnityEngine.Object context)
		{
			Console.WriteLine("{0} - {1}", context, exception);
		}
	}
}